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Side City Studios is celebrating its 10th year of production.

This seemed like the perfect opportunity to update our look with a new corporate signature and this new website.

A special section on the history of our Studios highlights our major accomplishments over the past 10 years.

Enjoy!

It is now easier then ever to contact us using the online form. Just click the Contact/Reach us tab.

You can also send us your application for a specific job posting by filling out the online form in the Careers/Apply section.


 
 

After many years of working in production and teaching graphic design, Luc Larouche and Alain Limouzin decided to combine their experience and talents to start their own company. They founded Side City studios, which opened in Old Montreal in September 1999.

Over the next 10 years, the Studios never stopped innovating and adding new realms of expertise to our roster of achievements, to the delight of our loyal clients and the industry at large. Here are the highlights:



Year 1 - 1999-2000

  • Production of pilots for television series and promotional videos.
  • Online innovation with the 3D virtual series Manuela Gix. The media went wild!
 




  Year 2 - 2000-2001

  • Production of games on CD-ROM and intranet sites.
  • Beginning of a longstanding partnership with Ingenio, a Loto-Québec subsidiary, and emergence of a rapidly growing expertise in games of chance. Our games were marketed internationally and won several awards.
 




  Year 3 - 2001-2002

  • The first 3D virtual worlds made their appearance on the Web with products spun off from popular television programs. Side City took full advantage of our expertise in this field, especially with 3D virtual characters.
  • Production of online video games for Disney.
  • The partnership with Ingenio continued, with the production of games on CD-ROM. We developed a new semi-3D approach for a mini-golf game using isometrics. It was a hit!
 




  Year 4 - 2002-2003

  • The adventure continued with CD-ROM games: we used high-resolution photography and honed our skills in radiosity renderings.
  • Some CD-ROM games were adapted for online use and for various world markets; we established the production structure used to position, adapt and market the games.
  • We continued our television production work, creating several television commercials.
 




  Year 5 - 2003-2004

  • Launched into the world of console games: Xbox, PlayStation and GameCube.
  • Namco was proud to have chosen Side City to produce Street Racing Syndicate, which made a big splash at the E3 (Electronic Entertainment Expo).
 




  Year 6 - 2004-2005

  • Production of the highly anticipated console game Big Mutha Trucker 2 for Take II.
  • Thanks to its expertise in designing games of chance, Side City won the bid to revamp online Bingo for Loto-Québec.
 




  Year 7 - 2005-2006

  • Start of production for video slot machine games, a new area of achievement.
  • Our developers put the finishing touches on the Slotbuilder integration engine.
  • Our online management tool, Side City Center, was launched.
  • We designed and produced the FordVsChevy console game for Eutechnyx.
  • We extended our online gaming expertise to Western Canada through new partnerships with other lottery corporations.
 




  Year 8 - 2006-2007

  • Production projects involving slot machines broadened in scope; Side City began producing promotional teasers, designs for banks of machines and architectural renderings for casinos. Our client base expanded over the border into the U.S.
  • We increasingly felt the need to create our own applications for special effects and launched the City Suite tool set.
  • Our virtual scenographic content was a success in trendy bars in Old Montreal.
  • Les Industries Fournier engaged us to produce simulation and visualization videos for their engineering project.
  • Groupe Jean Coutu selected us to develop, produce and implement a digital information and advertising signage product throughout its network and retail locations. Many other companies followed suit.
 




  Year 9 - 2007-2008

  • The production of casino-type games extended into Europe; some of our products were positioned for Asia.
  • We began producing high-definition motion graphics for plasma and progressive screens.
  • We produced the documentary Grande Visite in high definition for museums.
  • The City•Zen 3D character modeling software was finalized.
  • We further developed our expertise in digital cinema and opened the HD postproduction room.
 




  Year 10 - 2008-2009

  • Our studios doubled in size.
  • Production of visuals for mechanical slot machines was added to our list of services.
  • We developed our online gaming expertise for online casinos.
  • We began developing applications for the iPhone.
 




  Over the last 10 years—which went by in a flash—we produced 45 games on console and PC, and a dozen television and cinematography projects. To date, over 160 casino-related projects have been achieved in our studios, and some 70 games are in worldwide distribution.

Here’s to Side City's continuing success!


 
 

Our activities complement those of companies specializing in production and product editing for entertainment, corporate imaging, education, advertising and casinos. These firms, working with a range of new media, combine creativity, interactivity, digital imaging and technological advances to create new applications and projects for their own fields of activity.

We developed our various areas of specialization by applying our multidisciplinary experience and open production environment to our clients’ innovative projects. Our mandates have been so diverse that we can now offer a wide range of services in which we have a proven expertise.

Effective well beyond the specialized fields for which they were originally developed, our production services include:

    Art direction and project management
    Concept, design and scripting
    Storyboard and layout production
    2D and 3D graphics production
    3D virtual decor production
    3D virtual character production and animation
    Visualization and simulation
    Editing and special effects
    Post-production
    Integration and programming



Our services:




  • Production of games of chance and casino products
      • Interactive console games
          Slot machines
          HD progressive-jackpot screens

        Motion graphics for HD plasma screens

        Prototyping

        Architectural imaging
          Design of banks of machines
          Casino interiors

        Fittings and marketing
          Slot glass and casino signage
          Game-related components for printouts
          Promotional brochures and catalogues

        Promotional videos (teasers)

          Localization of games
          Clones
          Adaptations for various markets
          Localization


    • Video and television productions

      • HD promotional, corporate and documentary videos
        Television, generic and unique program intros
        Video clips
        Advertisements


    • Virtual scenography

      • Digital visual content
        Interactive projection


    • Digital cinema

      • Special effects
        Colorization
        Editing


    • Digital signage

      • Content for local broadcast on PC, CD-ROM, DVD or Blu-ray
        Content for network broadcast


    • Production of video games on console, PC and online

      • Concept and design of levels
        Virtual environments
        Character creation and animation
        Kinematics
        Game interfaces
        Integration with the engine
        Promotional videos and marketing products


    • Production of iPhone applications

      • Casual games
        Anime series
        Interactive and non-interactive promotional products
        Applications


    • Related online products

      • Online games
        Promotional sites


     
     



    Vision

    Side City is a digital production environment with multidisciplinary expertise and an approach as unique as its location in historic Old Montreal. The place where creations come to life and are marketed - the working conditions and quality of life - are all vital to the excellence of our services.

    Our production teams are outstanding professionals who work in constant synergy. They unite rapid execution with meticulous attention to detail to meet the company’s high standards of quality. Our specialists are recruited according to a painstaking selection process. To ensure continued synergy and a multidisciplinary approach, we hire only those most likely to integrate well with our existing teams.

    Working at Side City studios is widely considered a privilege. Our artists are known as the best, as are their sophisticated creations. All combine artistic talent with technical prowess in their varied fields: design, scripting, illustration, graphics, 3D, editing and animation. These same essential qualities distinguish our project managers, coordinators, team leaders, artistic and technical directors, programmers and integrators.



    Mission

    Our approach to work is based on two strengths: First, we maintain close relationships with our clients, which has fostered loyalty. The method is foolproof: to maintain our clients’ trust in us, we provide them with quality productions that meet their expectations on all counts. But the best proof of the success of our approach is the reaction - Wow! - to our presentations and our seamless processes to complete a production. Our clients can focus on their own tasks because they know they are supported by a highly motivated team.

    Second, we make full use of our knowledge and experience by combining our expertise in 3D, video games, HD production and new media. We both embrace advances in technology that could benefit various sectors of the industry, and capitalize on our curiosity and passion to discover new fields of application. This is what we refer to as our technological creativity. The more we work closely on projects with our partner clients, the more we jointly develop new fields of expertise that improve and broaden our range of services.

    This partnership with clients has enabled us to break into a variety of markets:

      Games of chance for lottery corporations and casinos
      High-definition (HD) interactive video and television production
      Visual scenography
      Digital cinema
      Digital signage
      Video games on console, PC and online
      Games and applications for the iPhone
      Related online products


    Methodology

    Our production methodology is based on many years of experience, from witch we developed reliable and flexible work processes. Ongoing advances in technology require that we frequently adjust our work processes and spur new needs for our clients to create new products. We adapt quickly to meet their needs and offer them solutions.

    We are fully aware of the advantages of having our own management tools to keep pace with advances in technology. Our production processes are managed entirely with software created and maintained by our developers.

    Integration tools simplify our artists’ work by minimizing repetitive actions and errors, freeing them to focus on the creative.

    Management tools enable more consistent production monitoring on several levels: planning, job descriptions and assignments, deadlines, work progress, scripting and technical editing of projects, project management and validation. Since all communication and information is collected in one location, it can easily be accessed by our clients at any time. Access is fully secured using personal accounts and permissions.

    Production follow-up takes place in real time. A product is therefore monitored several times a day, from inception to completion, from its smallest components from validation and delivery. This increases the efficiency and thoroughness of work processes, reduces the risk of error and lost time, and maximizes product quality control.

    Our work environment is fully secure, and we guarantee our clients the utmost confidentiality on all projects. We apply strict rules to protect confidential information, copyrights and intellectual property.




     
     


    City·Zen


    City•Zen, the intellectual property of Side City, is a tool used to create 3D characters and is compatible with Autodesk Maya and 3ds Studio Max software.

    There were two reasons for developing our own character-modeling tool. First, we wanted to ensure that the characters we create accurately reflect human anatomy and are highly realistic for HD production purposes. We also required that the basic structure of 3D meshing respond consistently to animation deformations, regardless of the proposed design. The multiple functionalities of this tool proved to be so effective that we achieved a significant increase in productivity.

    The models already in inventory, which were added to the bank as projects progressed, provide us with infinite possibilities, including quickly producing characters, from the most realistic to the most fantastic. Over 100 facial expressions and phonemes are automatically integrated into the new model, which accelerates production and guarantees the viability of the work.

    The module used to construct the teeth and tongue enables us to add and fully animate the inside of the mouth according to different styles, from cartoon to the most realistic.

    The automatic UV maps and textures module instantly applies textures to the entire character.

    With the non-symmetry module, we can adjust the facial morphology for greater realism.

    The module for building the skeleton and assigning joint points applies the deformation structure to the new model. This automatically determines the right proportion and proper positioning of joints. The general distribution of points is also applied automatically.

    The points-distribution correction module correctly assigns the model envelope to obtain the right deformations during joint movement.

    Clothing and hair are built by unit, depending on the use (or non-use) of clothing and hair simulations, or according to the Clothes or Hair technique used. Hair and clothing are stored in a bank for re-use.

    City•Zen speeds up character motion work. Since the models are built from a similar base, the animators always have the same latitude and flexibility. Whether they are intended for gaming or HD projects, and regardless of resolution, our characters are always of the same high quality.


     
     


    City Suite


    City Suite consists of a variety of tools developed to meet specific needs encountered during projects. They increase efficiency and are typically applications that simplify the work of graphic artists, whether performing repetitive tasks or adding functionalities to our applications or production software.

    Some of these more highly advanced applications develop into stand-alone software when their many functionalities enable a production project to be carried out from beginning to end.



    Simul
    This mathematical simulation and statistical compilation software compiles statistics on a large number of slot machine parts.




    Glitterator and Particulator
    These applications are designed to add light particle effects to 3D animation scenes during post-processing. They can also generate original and exclusive casino-type special effects, the magic touch to our productions. Our clients can take advantage of their own graphic signature by having specially designed effects added to their animations.




    Estuary3D
    This tool enables DEM (digital elevation model) topographic data to be converted into high-resolution 3D mesh for modeling realistic decor in the production of 3D motion graphics.




    BgRemover
    This tool removes the background from a series of animated images to easily create color key images and optimize anti-aliasing of these cropped images.




    SequencesCropper
    This tool reduces the weight of files to be integrated by automatically reframing a sequence of images containing a color key so that it contains the smallest rectangle possible.




    SequencesRenamer
    This tool facilitates reworking the nomenclature of image sequences to meet required standards.




    SequencesResizer
    This tool resizes the image sequences for a project according to the various product and platform standards.




    FontVerif
    This tool extracts the fonts used in Photoshop files and efficiently groups all of the fonts used in a given project.




    FontCutter
    This tool generates all of the characters of a game's usable font using a PNG file containing the images and design of these characters. This operation makes it possible to create our own font designs for integration into the character generator in our game engine.




    Looper
    This application is used to view a selected part of an image sequence in a loop. For example, it can be used to test loops within an animation without having to edit it.




    FontDownload
    This application enables all public domain fonts to be downloaded as a unit from specialized websites. We also use it for our image banks.



     
     


    Slotbuilder


    Slotbuilder is games our integration software and our graphic engine. Developed entirely by our engineers, it was specially designed to program casino-type games, such as slot machines, bonus and progressive screens.

    With its open architecture and modular design, we can integrate our games into our clients’ platforms by integrating them into the clients’ technologies, both land-based and online. As with all game engines, Slotbuilder is constantly evolving. Even though it is a complete tool in its own right, new features are constantly being added to it. It enables complex bonuses to be integrated by simply adding new principles and patents.

    This software is excellent for prototyping, integrating graphics and cloning games. It makes it possible to generate executables for demonstration purposes at any time, regardless of the project’s progress. Intuitive and easy to use, Slotbuilder’s intelligent functionalities give us the advantage of extreme speed in programming games.

    Slotbuilder easily manages:

      Multiple screen formats as well as different image resolutions;
      Games on multiple screens, including progressives;
      Changes in the number of symbols, their functionality and their associated winnings;
      The number of winning line combinations, static and animated;
      Multiple names;
      The number and frame rate of animations, and symbols used;
      The number of bonus levels, progressive modes and community games;
      The complexity and diversity of the bonuses;
      Integration of 3D characters and their synchronization with game play;
      Typographies with integrated character generator;
      Multiple languages, localization and market adaptations;
      Animated number counters with different resolutions;
      Winnings tables and menus;
      Special effects;
      Image overlay mode (plug-in);
      3D in real time;
      Integration of music and sound;
      Projects and their nomenclature;
      Demo modes and real-life simulations.

     
     


    Side City Center


    Side City Center is our online communications center, created and managed internally. It features space reserved for our clients as well as our management tools. Whether our clients’ offices are halfway around the world or they travel overseas for business, they can access the center anytime and monitor their project.

    Access to our highly secure network must be preauthorized and requires the use of security codes. Permissions are assigned to all users to block or enable access to certain functions.

    The interactive environment available to our clients enables them not only to exchange files, but also to manage the graphics in production, whether they are images, image sequences or animations. Each element in production can be monitored in real time, from its development to its final state. Designs, storyboards, scenarios, technical edits, references, 3D models, animations, renderings and all other components are organized to enable full tracking.

    Side City Center is a powerful validation tool that simplifies project monitoring, since it tracks approvals, change requests, technical specifications, versions, history and archives.

    Our management and planning tools have been integrated into Side City Center to enable us to enter and process the following data:

      All information related to projects and their production, such as their technical specifications:
      Deadlines and priorities;
      Allocation of resources;
      Job description and assignment;
      Time attributed to resources by project and activity sector;
      Performance and progress reports;
      Technical guidelines related to production processes.
    Moreover, Side City Center is our broadcast center for internal news and memos.

     
    Online network communications server
    Username and password are required.
    Customized online presentation
    Username and password are required.
    Access to this site is protected
    in accordance with our confidentiality agreements
     


    Side City is looking for exemplary professionals with outstanding technical knowledge and artistic abilities. We select only experienced candidates who are multi-talented, passionate about their work and want to take their skills to the next level.

    For creative positions, Side City will only consider candidates who have a degree in arts and solid design, illustration, sculpture and animation experience.

    Candidates will have to demonstrate, through their portfolio and demo, their ability to:

    • remain at the top of their field;
    • maintain leading-edge technical knowledge and artistic software skills;
    • constantly improve their productivity and evolve artistically in their visual creations.





    3D animator

    The animator brings characters and objects to life. A sense of rhythm, timing and motion is as important as striving for fluidity in mechanical and human movements. The position demands proficiency with 3D animation tools, extensive experience in traditional animation and knowledge of rigging techniques. Knowledge of human anatomy is also essential.

    Proficiency in the following software is required:

    • 3ds Max and/or Maya


    3D modeler

    The modeler builds complex, organic 3D models of characters, objects and environments. He/she is comfortable working with materials and textures, and has an innate desire to develop new techniques. The ideal 3D modeler has extensive experience in sculpture, design or architecture, as well as strong observation skills and creativity, which he/she will use constantly in this position. Expert knowledge of modeling and rigging techniques is required. Knowledge of human anatomy is also essential.

    Proficiency in the following software is required:

    • 3ds Max and/or Maya

    Knowledge of the following software is an asset:

    • ZBrush


    3D graphic artist - compositing and 3D rendering

    This individual is a 3D artist accomplished in compositing and rendering. He/she is responsible for choosing the shots and cameras. He/she has the skills required to create materials, and apply textures and lighting, and assists with special effects. Expert knowledge of compositing and mental ray tools is essential for this position.

    Proficiency in the following software is required:

    • 3ds Max and/or Maya
    • mental ray
    • Photoshop
    • After Effects and/or Combustion
    Knowledge of one or more of the following software programs is considered a major asset:

    • Nuke
    • Final Cut Pro
    • Motion
    • Color
    • Compressor


    3D graphic artist - generalist

    The 3D generalist graphic artist has expert knowledge of 3D production tools such as 3ds Max and Maya. He/she creates the decor elements and environments used in 3D scenes. The successful candidate is skillful in modeling, creating materials, and applying textures and lighting. Extensive knowledge of 3ds Max plug-ins is desirable to help create special effects.

    Proficiency in the following software is required:

    • 3ds Max and/or Maya
    Knowledge of one or both of the following software programs is considered a major asset:

    • Photoshop
    • After Effects and/or Combustion


    Rigger

    Using his/her modeling knowledge, the rigger creates the structure for 3D models, inserts skeletons, and creates deformations and facial expressions, as well as assigns envelopes. He/she is also responsible for preparing characters and objects, and for their performance during the animation stage. The rigger works closely with the modeler and 3D animator.

    Proficiency in the following software is required:

    • 3ds Max


    Compositing and special effects artist

    The compositing and special effects artist has strong observation skills. He/she reproduces elements from nature, creates extremely realistic effects and adjusts lighting and renderings of different scenes. He/she assembles all the elements that make up the decor of the scene and is comfortable working with 3D software. Expert knowledge of compositing tools, camera tracking, procedural systems and particles is essential.

    Proficiency in the following software is required:

    • Photoshop
    • After Effects and/or Combustion
    • Final Cut Pro
    • Motion
    Knowledge of one or more of the following software programs is considered a major asset:

    • 3ds Max and/or Maya
    • Nuke
    • Color
    • Compressor


    Graphic designer

    As an accomplished illustrator, the graphic designer has extensive artistic training. He/she creates the game interfaces and menus, is an expert at vectors and logo creation, and has a passion for typography. He/she creates the textures, decor elements and environments used in 3D scenes. The graphic designer can also sometimes be asked to touch up high-resolution images for use in print or video. The ideal candidate has expert knowledge of Photoshop and Illustrator as well as a heightened sense of aesthetics.

    Proficiency in the following software is required:

    • Photoshop
    • Illustrator
    Knowledge of the following software program is considered a major asset:

    • After Effects


    Programmer - tools

    The internal development tool programmer at Side City works closely with the graphic designers. He/she writes the code used to simulate the physical properties of objects as well as the code to generate textures, lighting, special effects and movement that is not included in traditional software.

    Side City programmers work with the following languages and related tools: C#, C++, VB.NET, ASP.NET, AJAX, Java, JavaScript.



    Programmer - games

    The game programmer is responsible for developing Slotbuilder, the Side City game integration software and graphics engine. He/she creates and documents the code enabling us to integrate our games on our clients’ platforms. He/she also writes source code to allow us to add new bonus principles to the current code while ensuring ongoing software stability.

    Side City programmers work with the following languages and related tools: C#, C++, VB.NET, ASP.NET, AJAX, Java, JavaScript.



    Programmer - integration

    The integration programmer is responsible for creating the source code that enables us to add new bonus principles to Slotbuilder. He/she integrates and documents the code into the existing code and ensures that the software remains stable. He/she is also responsible for developing Side City Center, the online communications center at Side City. He/she creates new functionalities, optimizes the source code and ensures that the tools used by our clients and Side City artists work well and are ergonomic.

    Side City programmers work with the following languages and related tools: C#, C++, VB.NET, ASP.NET, AJAX, Java, JavaScript.



    Mathematician

    The mathematician develops mathematical models for games of chance and gambling designed by Side City. He/she creates computer simulations, analyzes the mathematical models developed and ensures that they are implemented correctly. Working with programmers and clients, he/she develops the proof of concepts and feasibility of the games. The mathematician participates actively in design team discussions and prototype development.

    The ideal candidate holds a Bachelor’s degree in mathematics and has a thorough understanding of the probabilities related to games of chance and gambling.



    Designer - Illustrator

    The designer communicates through illustration: concepts, ideas, emotions, atmospheres and feelings by creating decors, and natural, architectural and imaginary environments, as well as characters. The portfolio of this accomplished illustrator demonstrates a gift for transferring proportions, perspectives, the human body and facial expressions onto paper. The ideal candidate’s classical training and realistic style are apparent in his/her images. Arts training and computer knowledge are essential for this position.

    Proficiency in the following software is required:

    • Photoshop
    Knowledge of the following software program is considered a major asset:

    • Illustrator


    Screenwriter

    The screenwriter participates in all tasks related to game design and creates its structure. He/she also writes scripts for the numerous teasers created by Side City. In the field of games of chance, the screenwriter creates the concepts of the bonus sections and adapts our clients’ concepts, as needed. The screenwriter works closely with the mathematician at every step of the process of designing a new game. He/she has a reputation for attention to detail, superior writing style and impeccable written French.

    Excellent knowledge of games of chance and gambling is necessary for this position.



    Project manager

    Above all a seasoned graphic designer, the project manager works closely with the studio director and art director. He/she supervises and coordinates all stages of production. He/she organizes the teams’ work, manages staff schedules, resolves conflicts and works to meet financial objectives. He/she has strong training and production skills as well as excellent knowledge of 3D animation.

    Proficiency in the following software is required:

    • Microsoft Project
    • Microsoft Excel
    • Microsoft Word


    Art director

    In addition to creating images personally, the art director ensures the artistic quality of all the products created. He/she manages all stages of graphic element production ensures that the graphic norms he/she created are respected. The art director works directly with clients to create concepts and acts as an expert advisor. He/she supervises the team of graphic designers.



    Technical director/3D production manager

    The technical director/3D production manager is above all a seasoned and accomplished 3D graphic artist with extensive production experience. The primary responsibility is to keep Side City on the leading edge. He/she must stay at the forefront of technical knowledge and artistic software to establish and implement work methods and processes. He/she is responsible for project shooting scripts and works closely with the studio director and art director.

    Proficiency in the following software is required:

    • 3ds Max and/or Maya
    • After Effects and/or Combustion
    • Photoshop
    Knowledge of one or more of the following software programs is considered a major asset:

    • Final Cut Pro
    • Motion
    • Nuke
    • Color


    Technical/IT director

    The technical/IT director ensures the implementation as well as the smooth operation of the computers and network. He/she maintains and continuously updates the Side City websites. He/she administers the hardware acquisition budgets and is responsible for technology selection. The technical director has an excellent understanding of the field of 2D and 3D production.





     
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